在自拍照上的增强现实或AR过滤器在社交媒体平台上已经非常受欢迎,用于各种应用程序,包括营销,娱乐和美学。鉴于AR面部过滤器的广泛采用以及面孔在我们的社会结构和关系中的重要性,科学界从心理,艺术和社会学的角度分析此类过滤器的影响增加了。但是,该领域的定量分析很少,这主要是由于缺乏具有应用AR过滤器的面部图像的公开数据集。大多数社交媒体平台的专有性,紧密的性质不允许用户,科学家和从业人员访问代码和可用AR面孔过滤器的详细信息。从这些平台上刮擦面孔以收集数据在道德上是不可接受的,因此应在研究中避免。在本文中,我们介绍了OpenFilter,这是一个灵活的框架,可在社交媒体平台上使用AR过滤器,可在现有的大量人体面孔上使用。此外,我们共享FairBeauty和B-LFW,这是公开可用的Fairface和LFW数据集的两个美化版本,我们概述了这些美化数据集的分析得出的见解。
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图形神经网络(GNN)已被证明可以实现竞争结果,以解决与图形相关的任务,例如节点和图形分类,链接预测和节点以及各种域中的图形群集。大多数GNN使用消息传递框架,因此称为MPNN。尽管有很有希望的结果,但据报道,MPNN会遭受过度平滑,过度阵型和不足的影响。文献中已经提出了图形重新布线和图形池作为解决这些局限性的解决方案。但是,大多数最先进的图形重新布线方法无法保留该图的全局拓扑,因此没有可区分(电感),并且需要调整超参数。在本文中,我们提出了Diffwire,这是一个在MPNN中进行图形重新布线的新型框架,它通过利用LOV \'ASZ绑定来原理,完全可区分且无参数。我们的方法通过提出两个新的,mpnns中的新的互补层来提供统一的图形重新布线:首先,ctlayer,一个学习通勤时间并将其用作边缘重新加权的相关函数;其次,Gaplayer是优化光谱差距的图层,具体取决于网络的性质和手头的任务。我们从经验上验证了我们提出的方法的价值,并使用基准数据集分别验证了这些层的每个层以进行图形分类。 Diffwire将通勤时间的可学习性汇集到相关的曲率定义,为发展更具表现力的MPNN的发展打开了大门。
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Numerous works use word embedding-based metrics to quantify societal biases and stereotypes in texts. Recent studies have found that word embeddings can capture semantic similarity but may be affected by word frequency. In this work we study the effect of frequency when measuring female vs. male gender bias with word embedding-based bias quantification methods. We find that Skip-gram with negative sampling and GloVe tend to detect male bias in high frequency words, while GloVe tends to return female bias in low frequency words. We show these behaviors still exist when words are randomly shuffled. This proves that the frequency-based effect observed in unshuffled corpora stems from properties of the metric rather than from word associations. The effect is spurious and problematic since bias metrics should depend exclusively on word co-occurrences and not individual word frequencies. Finally, we compare these results with the ones obtained with an alternative metric based on Pointwise Mutual Information. We find that this metric does not show a clear dependence on frequency, even though it is slightly skewed towards male bias across all frequencies.
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Reinforcement learning is a machine learning approach based on behavioral psychology. It is focused on learning agents that can acquire knowledge and learn to carry out new tasks by interacting with the environment. However, a problem occurs when reinforcement learning is used in critical contexts where the users of the system need to have more information and reliability for the actions executed by an agent. In this regard, explainable reinforcement learning seeks to provide to an agent in training with methods in order to explain its behavior in such a way that users with no experience in machine learning could understand the agent's behavior. One of these is the memory-based explainable reinforcement learning method that is used to compute probabilities of success for each state-action pair using an episodic memory. In this work, we propose to make use of the memory-based explainable reinforcement learning method in a hierarchical environment composed of sub-tasks that need to be first addressed to solve a more complex task. The end goal is to verify if it is possible to provide to the agent the ability to explain its actions in the global task as well as in the sub-tasks. The results obtained showed that it is possible to use the memory-based method in hierarchical environments with high-level tasks and compute the probabilities of success to be used as a basis for explaining the agent's behavior.
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In recent years, unmanned aerial vehicle (UAV) related technology has expanded knowledge in the area, bringing to light new problems and challenges that require solutions. Furthermore, because the technology allows processes usually carried out by people to be automated, it is in great demand in industrial sectors. The automation of these vehicles has been addressed in the literature, applying different machine learning strategies. Reinforcement learning (RL) is an automation framework that is frequently used to train autonomous agents. RL is a machine learning paradigm wherein an agent interacts with an environment to solve a given task. However, learning autonomously can be time consuming, computationally expensive, and may not be practical in highly-complex scenarios. Interactive reinforcement learning allows an external trainer to provide advice to an agent while it is learning a task. In this study, we set out to teach an RL agent to control a drone using reward-shaping and policy-shaping techniques simultaneously. Two simulated scenarios were proposed for the training; one without obstacles and one with obstacles. We also studied the influence of each technique. The results show that an agent trained simultaneously with both techniques obtains a lower reward than an agent trained using only a policy-based approach. Nevertheless, the agent achieves lower execution times and less dispersion during training.
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The widespread use of information and communication technology (ICT) over the course of the last decades has been a primary catalyst behind the digitalization of power systems. Meanwhile, as the utilization rate of the Internet of Things (IoT) continues to rise along with recent advancements in ICT, the need for secure and computationally efficient monitoring of critical infrastructures like the electrical grid and the agents that participate in it is growing. A cyber-physical system, such as the electrical grid, may experience anomalies for a number of different reasons. These may include physical defects, mistakes in measurement and communication, cyberattacks, and other similar occurrences. The goal of this study is to emphasize what the most common incidents are with power systems and to give an overview and classification of the most common ways to find problems, starting with the consumer/prosumer end working up to the primary power producers. In addition, this article aimed to discuss the methods and techniques, such as artificial intelligence (AI) that are used to identify anomalies in the power systems and markets.
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Vision Transformers (ViTs) have become a dominant paradigm for visual representation learning with self-attention operators. Although these operators provide flexibility to the model with their adjustable attention kernels, they suffer from inherent limitations: (1) the attention kernel is not discriminative enough, resulting in high redundancy of the ViT layers, and (2) the complexity in computation and memory is quadratic in the sequence length. In this paper, we propose a novel attention operator, called lightweight structure-aware attention (LiSA), which has a better representation power with log-linear complexity. Our operator learns structural patterns by using a set of relative position embeddings (RPEs). To achieve log-linear complexity, the RPEs are approximated with fast Fourier transforms. Our experiments and ablation studies demonstrate that ViTs based on the proposed operator outperform self-attention and other existing operators, achieving state-of-the-art results on ImageNet, and competitive results on other visual understanding benchmarks such as COCO and Something-Something-V2. The source code of our approach will be released online.
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Explainable artificial intelligence is proposed to provide explanations for reasoning performed by an Artificial Intelligence. There is no consensus on how to evaluate the quality of these explanations, since even the definition of explanation itself is not clear in the literature. In particular, for the widely known Local Linear Explanations, there are qualitative proposals for the evaluation of explanations, although they suffer from theoretical inconsistencies. The case of image is even more problematic, where a visual explanation seems to explain a decision while detecting edges is what it really does. There are a large number of metrics in the literature specialized in quantitatively measuring different qualitative aspects so we should be able to develop metrics capable of measuring in a robust and correct way the desirable aspects of the explanations. In this paper, we propose a procedure called REVEL to evaluate different aspects concerning the quality of explanations with a theoretically coherent development. This procedure has several advances in the state of the art: it standardizes the concepts of explanation and develops a series of metrics not only to be able to compare between them but also to obtain absolute information regarding the explanation itself. The experiments have been carried out on image four datasets as benchmark where we show REVEL's descriptive and analytical power.
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In this work, we estimate the depth in which domestic waste are located in space from a mobile robot in outdoor scenarios. As we are doing this calculus on a broad range of space (0.3 - 6.0 m), we use RGB-D camera and LiDAR fusion. With this aim and range, we compare several methods such as average, nearest, median and center point, applied to those which are inside a reduced or non-reduced Bounding Box (BB). These BB are obtained from segmentation and detection methods which are representative of these techniques like Yolact, SOLO, You Only Look Once (YOLO)v5, YOLOv6 and YOLOv7. Results shown that, applying a detection method with the average technique and a reduction of BB of 40%, returns the same output as segmenting the object and applying the average method. Indeed, the detection method is faster and lighter in comparison with the segmentation one. The committed median error in the conducted experiments was 0.0298 ${\pm}$ 0.0544 m.
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This contribution presents a deep learning method for the extraction and fusion of information relating to kidney stone fragments acquired from different viewpoints of the endoscope. Surface and section fragment images are jointly used during the training of the classifier to improve the discrimination power of the features by adding attention layers at the end of each convolutional block. This approach is specifically designed to mimic the morpho-constitutional analysis performed in ex-vivo by biologists to visually identify kidney stones by inspecting both views. The addition of attention mechanisms to the backbone improved the results of single view extraction backbones by 4% on average. Moreover, in comparison to the state-of-the-art, the fusion of the deep features improved the overall results up to 11% in terms of kidney stone classification accuracy.
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